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One stop shop for all the game rules important for this third entry into Kamdaverse. Contains clarifications, house rules, and campaign rules.
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Meiyokashi
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Joined: Tue Aug 31, 2021 1:16 am

New Items

Post by Meiyokashi » Fri Sep 16, 2022 4:02 am

Armor

Mandalorian Recon Armor
Soak: 1 | Defense: 1 | Encumbrance 3 | HP 4 | Add +1eB to Stealth Checks when wearing this armor

Mandalorian Heavy Armor
Soak:3 | Defense: 0 | Encumbrance: 4 | HP 3 | Remove Two Setback from Perception, Vigilance, and Combat checks due to Darkness, Smoke, or Similar. Internal Comm Unit. Radiation, Toxic, or Total Vacuum Environmental Hazard Armor (1 Hour Capacity)

Weapons

Repulsor Hammer
Skill: Melee
Dam: +3 Crit: 3 Range: engaged Encum: 4 HP: 3 Price: 900 Rarity: 6
Special: Disorient 3, spend 2 adv on a successful hit, if the target is silhouette 1 or smaller it must make an Avg Athletics check. If they fail they are pushed one range band away. You may spend 2 threat on this athletic check to make the target fall prone. GM may spend a Despair to cause the weapon to break the mechanism. The weapon loses its Special properties until an avg repair check.Repulsor Hammer requires two hands to use
Description
The “Impact Enhancement Hammer” often just called “Impact Hammer” was developed by Sorosuub industries in an effort to diversify repulsor lift technology for weaponization. A hammer with a miniaturized repulsor generator inside, not enough to create sustained lift but rather designed to allow the user to create bursts of repulsor energy on impact. These bursts are capable of generating immense concussive force to a target, enough to send a person flying. Of course with moving parts comes fragility, after repeated use or with significant enough force the repulsor generator inside stops working and may need repairs.

Light Repulsor Hammer
Skill: Melee
Dam: +2 Crit: 4 Range: Engaged Encum: 2 HP: 2 Price: 500 Rarity: 5 Special: Disorient 2, spend 2 adv on a successful hit, if the target is silhouette 1 or smaller it must make an Avg Athletics check. If they fail they are pushed one range band away. You may spend 2 threat on this athletic check to make the target fall prone. GM may spend a Despair to cause the weapon to break the mechanism. The weapon loses its Special properties until an avg repair check.
Description
While the “Enhanced Impact Hammer” never saw widespread use among military forces it did get a small cult following among enthusiasts that enjoyed the visceral feeling of sending an opponent flying. To this end Aratek designed the Pummeller a smaller one handed version of the repulsor hammer. Their hope was to make it more portable and therefore more appealing to a wider audience. Unfortunately it met with roughly the same fate but with even milder success as enthusiasts usually preferred more bang for their cred. The line was discontinued but a few still float around pawn shops.

Crusher
Skill: Melee
Dam: +4 Crit: 3 Range: Engaged Encum: 4 HP: 4 Price: 850 Rarity: 4 Special: Knockdown, Sunder, Cumbersome 3
Description
Not the most popular weapon on the battlefield but some larger, stronger warriors prefer just a large piece of metal and a handle to deliver crushing blows to their enemies. Due to the lighter but still extremely durable metals available hammers have a large head with a balanced weight that allows for crushing blows.


Weapon Attachments

Spikes
Base Mod: Pierce +1 Mod Option: 1 Pierce +1, 2 Vicious +1 Hard Points: 2 Price: 300 Rarity: 3 Special: Only available for blunt melee or brawl weapons

Description
Nothing special just affixing sharp points to blunt weapons allows the force to sit on more of a point making the weapon capable of piercing armor and making grievous wounds.

Defender’s Handle
Base Mod: Defensive +1 | Mod Option: 1 Accurate +1, 1 defensive +1 | Hard Points: 1 | Price 700 Rarity: 5 | Special: Only available for melee weapons.

Description
A reinforced handle designed to allow the user to defend themselves more easily by making the handle able to absorb the force of oncoming attacks without breaking.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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