Day 5 Vode An Coordination

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Haat Eldar
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Re: Day 5 Vode An Coordination

Post by Haat Eldar » Thu May 11, 2023 2:56 pm

I'll see if I can take some time to see what our rolls would be with assistance later today. My best ones are Skulduggery and Streetwise (still only 1eP + 2eA, but Haat removes a setback), so either Barracks or Armory. Would Rook be able to help there?

For the Galley or Med-bay I can only provide unskilled assistance. Could be rolling 3eA for Survival in the galley if needed.
Human | Disquieting stare | Rough | Clan Eldar
Defiant | Foul-mouthed | Strong-willed | Devoted to the cause
Gear: Pitch-black/slate-grey armour, blaster pistol, kal dagger, beskad, backpack, pouch, grenades, stims.
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Rook Yorrick
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Re: Day 5 Vode An Coordination

Post by Rook Yorrick » Thu May 11, 2023 3:44 pm

Unfortunately, I am not skilled in Skullduggery or Streetwise. I roll 2eA+1eP for Survival. My field kitchen could give me 2 Boosts, but it takes 30 minutes to set up.

I'll have to check with Meiyokashi, but I may be able to try Thorough Assessment or Improved Inspiring Rhetoric to get us a few more Boosts.
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Haat Eldar
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Re: Day 5 Vode An Coordination

Post by Haat Eldar » Thu May 11, 2023 4:38 pm

I"ll try and set up what our skills would be for each place after work. But I think we got a shot at least!
Human | Disquieting stare | Rough | Clan Eldar
Defiant | Foul-mouthed | Strong-willed | Devoted to the cause
Gear: Pitch-black/slate-grey armour, blaster pistol, kal dagger, beskad, backpack, pouch, grenades, stims.
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Rook Yorrick
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Re: Day 5 Vode An Coordination

Post by Rook Yorrick » Thu May 11, 2023 4:40 pm

I have confirmed that I can use the above talents to give you additional boosts.
TholothianπŸ”ͺMandalorianπŸ‘©β€πŸ³Chef🍳FriendlyπŸ₯žStrategist🍲Rabble-RouserπŸ₯–Troublemaker🍝Good MotivatorπŸ”Knowledgeable πŸ₯§Wanted

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Haat Eldar
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Re: Day 5 Vode An Coordination

Post by Haat Eldar » Fri May 12, 2023 3:23 am

Rook Yorrick wrote: ↑
Thu May 11, 2023 4:40 pm
I have confirmed that I can use the above talents to give you additional boosts.
Wooo nice!

Finally managed to look at both our rolls together.

I think our best bets would be:
Armory - Skulduggery
Haat + help: Add 1eB from help, downgrade roll fully
So 1eP+2eA+1eB (maybe more boosts?) vs 3eD+1eS

Medbay - Xenobio
Rook + help: Add 1eB from help, downgrade roll fully
So 1eP+2eA+1eB (maybe more boosts?) vs 3eD+1eS

Barracks - Streetwise
Haat + help: Add 1eB from help, downgrade roll fully
So 1eP+2eA+1eB (maybe more boosts?) vs 3eD+1eS
Which ends up with 3 rolls that are exactly the same. All of them may be able to benefit from those extra boosts.

We could choose to do just two of them and spend some extra time in one, but I think we might be better off with 3 tries. What do you think?

Also - if you agree to use those (plus whatever boosts you can provide!) feel free to go ahead and roll! I'll be around for a bit more tonight, but not too long.
Human | Disquieting stare | Rough | Clan Eldar
Defiant | Foul-mouthed | Strong-willed | Devoted to the cause
Gear: Pitch-black/slate-grey armour, blaster pistol, kal dagger, beskad, backpack, pouch, grenades, stims.
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